Showing posts with label sexism. Show all posts
Showing posts with label sexism. Show all posts

Tuesday, July 03, 2012

A Woman's project and it's Dramatic Online Justification

I was just listening to a fascinating interview on CBC Radio One's The Current with a media critic blogger, Anita Sarkeesian and the harassment she encountered online by misogynistic gamers when she announced she was preparing and fundraising for a new video about the depiction of women in video games. The interview will be available on show's website either later today, or tomorrow if you are  interested.


I have not personally directly seen the specific examples of the harassment as of yet, but what I have heard makes me embarrassed to be a man who likes video games. I will be the first to admit that the imagery can get really consistent, although I think the sexism was worse in some regards in the earlier decades; for instance, the standard damsel in distress cliche was in full force as the sole preserve in many video games like Donkey Kong in the 1980s.  After the Street Fighter series with its various playable female characters and the Tomb Raider one going, at least there were active female figures who don't need any man's help, even if they are all idealized as super models.

Furthermore, a major reason why sexuality was relatively downplayed  back then was because the graphics were not refined enough for a home system to make anything sexy in the games with any believability.  If you want, just take a look at this video of the notorious game, Custer's Revenge, to see how pathetic porn on the Atari 2600 could be.

For myself, I like playing games when operating a pretty girl in it is an option and I think sexuality has a legitimate place in video game when handled with creativity and grace, but the overbalance of sexual content pertaining to women is not wrong either.  Alas, addition is always more difficult than subtraction and so balancing the scales with more gender equitable material is going to be a challenge for some time.  However, proper decorum is not much to ask either and the idiotic bigots have no excuse themselves.


At least there is some satisfaction that the attention from this ill treatment probably helped Sarkeesian exceed her Kickstarter goal of $6000 by 2,648% to raise $158,922 and raised her profile.  I intend to read her blog as regularly as any other and I look forward to reading her observations.

Tuesday, June 26, 2012

A Brave girl film with an prejudiced burden DreamWork's heroines don't have.

I saw Brave last week and while it is not not one of Pixar's better efforts compared to their daring and beautiful films like Ratatouille, Wall-E and Up!, it's a decent effort with a special twist for an adventure film.

However, the opening act is basically a standard "You Go Girl" plot where an athletic girl defies her society gender role constrictions to beat the pants off anyone who dares to push her around. If there is one thing that Pixar used to be known for doing, its to take the less travel road for stories and create fresher plots that challenge what stories American animation and film could tell.

However, the film quickly redeems itself when the lead character makes a terrible mistake to get her way with her mother, forcing them to go on an quest together to undo it and learn to understand each other along the way. That is writing more worthy of Pixar; the dynamics of a mother-daughter relationship in a classic fantasy adventure story is, for better or for worse for Western culture, fresh story material. From then on, the story has considerably more charm and thrills for a meaning story.

However, my new top tier movie blogger, Scott Mendelson, is on the money that this film is rife with weaknesses.  For instance, the older Disney animated feature, Mulan, handled the matter of gender roles with much more nuance to the point where it doesn't need to be so blatant as Brave's two competing monologues of mother and daughter. Instead, the title character takes action for a purpose that seems to be a familial purpose, but has also shows a subconscious need to be more.  Maybe Mulan has to deal with the usual Disney elements of its time like obtrusive comic relief like Eddie Murphy's Mushu and musical numbers, but that girl's actions carry the film in a way that feels thematically whole and credible.

Furthermore, that fact that Pixar has to resort to making Merida in Brave a princess is a lamentable surrender to one of the oldest role stereotypes for animated fantasy films.  Again, Mulan didn't need to be one in her story, even if she is now lumped into the rest of the Disney Princesses marketing campaign. We know Pixar has the talent to create something more, but they didn't and so, the company's artistic spirit is compromised yet again.  As noted, the blow is not fatal with the film's second half redeeming a lot, but this company is supposed to be better than that.

Finally, Mendelson noted that there is a repellent sexist cowardice with too many film pundits about the market potential of a girl centered adventure story with the boy audience. As he notes, there was no such fuss with Mulan's box office potential 16 years ago in 1998 and you'd think the spectacular success of this year's The Hunger Games with Katniss' adventures in the story would prove the point.  Heck, I remember when I was 8 years and I lived to watch the Wonder Woman TV series in the late 1970s and that was when the idea of active female action heroes was still a relative novelty to a degree. Why is it that people are reverting to the most mealy minded prejudiced idiocy in each medium?  The basic truth is that you have a female character in a well written and produced action film/TV show and boys will jump at it, especially older ones who could enjoy watching a pretty girl kick butt on top of the action.

This is another reason why my favour is to DreamWorks Animation now.  For one thing, the original director for Brave, Brenda Chapman, was fired midway through production and replaced by a male director. As such, there at least some suspicion that this film proceeded in part because Pixar didn't want to make themselves a big PR target for killing a female centered project and the film suffered for it..  By contrast, DA treated Jennifer Yuh Nelson with more respect making Kung Fu Panda 2 and the company was rewarded with the #1 animated film worldwide and the biggest money making film directed by a woman.

Furthermore, DA has steered clear of the princess cliche, except in the Shrek series where it is sent up for all its comedic worth.  Otherwise, their finest full fantasy films haven't resorted to that stereotype: the Kung Fu Panda franchise has Tigress and Viper, fierce and self-confident martial arts warriors who are definitely not royalty and neither bow to any male or need to give a speech about their need to live their own dreams. Likewise, How To Train Your Dragon has Astrid Hofferson and Tuffnut, equally mighty young warrior proteges who are ordinary viking girls who live a feminist empowerment dream in a story world that believably gives them a place.  Heck, Monsters Vs. Aliens has been described as the most successful superhero movie with a female lead with Susan, an ordinary modern woman turned heroic giant who learns to love her strange new life with fire and inner strength.

Take all that together, and you will know what DA understands and Pixar doesn't.  Now, let's see if Warner Brothers will too as they consider finally giving Wonder Woman a chance to shine on the big screen with as her brothers (Superman and Batman) in the DC Universe.